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Boxy svg bezier curve nodes
Boxy svg bezier curve nodes









boxy svg bezier curve nodes

Sometimes it works sometimes I am not getting it. Unfortunately, yet again, contrary to Edit #1, I can't consistently reproduce it and I don't know why. I am leaving this up though to ask: WHY IS THIS SO INSANELY COMPLICATED? AM I MISSING SOMETHING?įor proof, here is a star I made by this process with NO DISSOLVING STEPS REQUIRED:īoth star faces are perfectly filled.

  • Then A again, and E to extrude and make 3D.
  • Edit mode, A to select all, F (NOT ALT F) to fill face.
  • BOXY SVG BEZIER CURVE NODES TRIAL

    I can't figure out how I did it before although I have through trial and error over and over so I know it's possible. If you can find a better method or one that lets you also fill the remaining face with a single surface I would be very grateful. If I try ALT-F on the remaining side it again creates nonsense which is useless. So now I only have one side filled not both. I must have forgotten one step in this ridiculous convoluted process. Pressing F now on the remaining edge does nothing. The problem is when I did this previously I could select the remaining edge and press "F" to fill it but now I cannot. Viewed 64 times 1 I've been encouraged to move to a vector-based package like Inkscape to achieve better scalability in my images, but when I display a well-formed SVG spec with a set of Bezier curves in Inkscape I get a very perverse rendering compared to what both GIMP and Microsoft Edge show me. Edit mode, A to select all, F ( NOT ALT F) to fill face.Īs you can see there is one flat face of the star and the complex polygon work is on the extrusion edges as it should be.Convert to Grease Pencil, select the created Grease Pencil element.Scale X & Y by 100x or it's too tiny to see.The most effective workflow I have reproducably found is: If I convert that to a mesh most ways then try to do alt f to fill it it will give me absolute nonsense like at best this: At times it seems I can get the job done but other times I just get gibberish and I'm not sure what the difference is.įor example, here is a simple star SVG from Illustrator:

    boxy svg bezier curve nodes

    I have been using Blender about a year now and I am completely blown away by how hard it has been to make a simple extrusion and filled mesh from simple SVG shapes.











    Boxy svg bezier curve nodes